

The gameplay overall feels faster than before, though a more measured approach is a requirement for climbing competitive ladders because of a weighty momentum system limiting change of direction. And while high percentages are scary, Smash still manages to retain the "just one hit" mentality of a match-swinging play-with amazing new visual assists to enhance these moments. The higher the percentage, the bigger the chance of a stage-departing KO.

There aren't health bars here, just a percentage that jumps based on damage received. The accessibility of Smash remains and continues to go unmatched. SSBU is still a platform fighter that's both customizable and accessible. Gameplay falls into the "expected" part of the chart as well-which also isn't a bad development. Something like a slo-mo and zoom on a game-winning hit is brilliant for any setting, casual or competitive, and a mini-map that shows the location of off-screen characters trying to get back to the stage is superb. In the presentation department, a few quality-of-life enhancements provide a boost to the experience and should make players wonder why they haven't been done before. We're talking about original orchestra pieces and scores that span generations of games and styles, all available in a smooth jukebox offering off the main menu. Keeping track of the action can be a problem, and while disappointing, it was easy to see coming-if Nintendo couldn't think of a remedy, there probably isn't one.Īnd don't dare overlook the 800-track soundtrack that would make K.K. This applies in handheld mode as well, though things do get harder to track in this format the more the camera zooms out to keep all the fighters in the frame. A realistic-looking Samus or Snake squaring off with a villager from Animal Crossing while an Inkling from Splatoon splatters the stage in paint, among other variables, all comes together beautifully. Individual fighters is where the game really shines, as the game seamlessly blends a bevy of different styles at once. It is amazing to see the game in motion, with something like an Animal Crossing village coming to life in the background of a stage that has moving parts. The full processing power of the Switch is on display here and blows past iterations of the game out of the water. SSBU is a gorgeous, colorful game, not that anyone expected less.
